Speedrunning

Speedrunning

  • one goal: beat the clock
  • practice of playing games to its authored conclusion as fast as possible
  • speedrunners treat games differently than ordinary players do

Categories

  • any% - just finish the game by all means
  • 100% - collect all keys, upgrades, find all secrets
  • low% - obtain the fewest keys and upgrades as possible
  • IL - individual level, speedrun of only specific parts/levels
  • blind run - attempted without playing a game first
  • blindfolded run - runner is literally blindfolded
Speedrunning

Speedrunning

Important milestones

  • 1986 - released Metroid, a game that rewarded fast playthroughs
  • 1993 - released Doom, allowed to record demo files of playthrough
  • 1994 - launched COMPET-N database, definitive installment of Doom speedrunning
  • 1997 - released video Quake done Quick, first time speedrunning spread into gaming
  • 1998 - released Zelda: Ocarina of Time, game well-known for its catalogue of glitches
  • 2005 - launch of Youtube
  • 2009 - launched SpeedRunsLive.com
  • 2010 - first run of Games Done Quick, speedrun charity marathon
  • 2011 - launch of Twitch
  • 2014 - launched Speedrun.com
  • 2016 - speedrunning is becoming increasingly popular
GDQ 2017

Speedruning

Terms

  • Clipping - going through something solid
  • Cutscene skip - skipping otherwise unskippable cutscenes
  • Damage boost - purposefully getting hit to gain a momentum
  • Death warp - dying to warp back to a checkpoint faster
  • Sequence breaking - acquiring progress before the game design intends
  • TAS - tool assisted speedrun
  • Warp - getting from one area to another without traveling there
  • Zip - taking advantage of a game's collision detection to move faster

Popular games for speedrunning

  • Super Metroid, Super Mario, The Legend of Zelda
  • Doom, Quake, Dark Souls, Cuphead
Arbitrary code

Super Mario glitch

Rayman sidescrolling

Auto-scrolling in Rayman