Angular dynamics
Lex I
Lex II
Lex III
Projectile motion
Slope motion (no friction)
Mass-Spring Motion
Implicit methods
Explicit methods
Semi-implicit methods
Runge-Kutta family
Verlet family
Explicit method
Improved method
Implicit method
Regular Verlet
Verlet leap-frog
Velocity Verlet
Seek
Flee
Arrive
Pursuit
Evade
Wander
Path follow
Obstacle avoidance
Offset pursuit
Flocking
N-Collide
Box2D
Bullet
PhysX
p2.js
Havok
Pinballs (1980+)
The Incredible Machine (1993)
Half-Life 2 (2004)
Angry Birds (2009)
INSIDE (2016)
Half-Life Alyx (2020)
Noita (2020)
Body
Rigid Body
Soft body
Shape
Fixture
Constraint
Sensor/Phantom
Rag doll
Destructible object
rope
revolute
prismatic
cone-twist
Applications
Basic model
Steps
Collidable entities
Static Collider | Rigidbody Collider | Kinematic Rigidbody Collider | Static Trigger Collider | Rigidbody Trigger Collider | Kinematic Rigidbody Trigger Collider | |
---|---|---|---|---|---|---|
Static Collider | collision | trigger | trigger | |||
Rigidbody Collider | collision | collision | collision | trigger | trigger | trigger |
Kinematic Rigidbody Collider | collision | trigger | trigger | trigger | ||
Static Trigger Collider | trigger | trigger | trigger | trigger | ||
Rigidbody Trigger Collider | trigger | trigger | trigger | trigger | trigger | trigger |
Kinematic Rigidbody Trigger Collider | trigger | trigger | trigger | trigger | trigger | trigger |
Sphere
Capsule
AABB
OBB
k-DOP
Convex volume
Poly Soup
Compound shapes
Convex hull
Complex shape/volume
Naive solution
Quad-tree
Sweep and Prune
BSP
Grid, Oct-tree, R-tree, R+tree, R*tree, X-tree, M-tree,...
Sphere-Sphere
Sphere-ray
AABB-AABB
AABB-Ray
Capsules
OBB-OBB
Triangles
SAT (separating axis theorem)
Other methods
Stepped world
Continuous Collision Detection (CCD)
Queries:
Ray casting
Shape casting
How to respond to a collision?
Explosion
Fracturing
Restitution
Impulsive response
Friction
Collision Resolving
Coming to rest
Common issue of simple resolvers